Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
This commit is contained in:
@@ -108,10 +108,10 @@ class VoronoiFractureDemo : public CommonRigidBodyBase
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 18;
|
||||
float pitch = 129;
|
||||
float yaw = 30;
|
||||
float pitch = -30;
|
||||
float yaw = 129;
|
||||
float targetPos[3]={-1.5,4.7,-2};
|
||||
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
|
||||
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user