swap m_x and m_q in softbody to align with rendering convention
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@@ -61,7 +61,7 @@ public:
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btVector3 scaled_force = scale * m_dampingStiffness * v_diff;
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if (m_momentum_conserving)
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{
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if ((node2->m_q - node1->m_q).norm() > SIMD_EPSILON)
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if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON)
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{
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btVector3 dir = (node2->m_x - node1->m_x).normalized();
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scaled_force = scale * m_dampingStiffness * v_diff.dot(dir) * dir;
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@@ -91,7 +91,7 @@ public:
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// elastic force
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// explicit elastic force
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btVector3 dir = (node2->m_q - node1->m_q);
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btVector3 dir = (node2->m_x - node1->m_x);
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btVector3 dir_normalized = (dir.norm() > SIMD_EPSILON) ? dir.normalized() : btVector3(0,0,0);
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btVector3 scaled_force = scale * m_elasticStiffness * (dir - dir_normalized * r);
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force[id1] += scaled_force;
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@@ -118,7 +118,7 @@ public:
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btVector3 local_scaled_df = scaled_k_damp * (dv[id2] - dv[id1]);
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if (m_momentum_conserving)
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{
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if ((node2->m_q - node1->m_q).norm() > SIMD_EPSILON)
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if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON)
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{
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btVector3 dir = (node2->m_x - node1->m_x).normalized();
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local_scaled_df= scaled_k_damp * (dv[id2] - dv[id1]).dot(dir) * dir;
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