re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
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@@ -187,9 +187,9 @@ void BasicDemo::initPhysics()
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#ifdef USE_SIMPLE_DYNAMICS_WORLD
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//btSimpleDynamicsWorld doesn't support 'cache friendly' optimization, so disable this
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sol->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER);
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m_dynamicsWorld = new btSimpleDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver);
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m_dynamicsWorld = new btSimpleDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,collisionConfiguration);
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#else
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver);
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,collisionConfiguration);
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#endif //USE_SIMPLE_DYNAMICS_WORLD
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m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;
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