re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
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@@ -477,7 +477,7 @@ int maxNumOutstandingTasks = 4;
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solver->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER);
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#endif //USER_DEFINED_FRICTION_MODEL
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btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver);
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btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
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m_dynamicsWorld = world;
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#ifdef DO_BENCHMARK_PYRAMIDS
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