re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
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@@ -40,6 +40,12 @@ void GLDebugDrawer::setDebugMode(int debugMode)
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}
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void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString)
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{
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glRasterPos3f(location.x(), location.y(), location.z());
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString);
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}
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void GLDebugDrawer::reportErrorWarning(const char* warningString)
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{
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printf(warningString);
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