re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
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@@ -20,6 +20,8 @@ public:
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virtual void reportErrorWarning(const char* warningString);
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virtual void draw3dText(const btVector3& location,const char* textString);
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virtual void setDebugMode(int debugMode);
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virtual int getDebugMode() const { return m_debugMode;}
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