re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.

This commit is contained in:
ejcoumans
2007-10-20 02:23:39 +00:00
parent 1e4e52306f
commit e7caaa28d3
37 changed files with 287 additions and 232 deletions

View File

@@ -112,7 +112,7 @@ void UserCollisionAlgorithm::initPhysics()
dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,constraintSolver);
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,constraintSolver,collisionConfiguration);
float mass = 0.f;
btTransform startTransform;