re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
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@@ -60,6 +60,8 @@ class btIDebugDraw
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virtual void reportErrorWarning(const char* warningString) = 0;
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virtual void draw3dText(const btVector3& location,const char* textString) = 0;
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virtual void setDebugMode(int debugMode) =0;
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virtual int getDebugMode() const = 0;
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