add support for double precision and 64bit serialization (and compatibility between all versions)
fix some issue in serialization of nested array data add some tesing files
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@@ -34,6 +34,14 @@ struct btCollisionShapeData;
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typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btCollisionObjectData btCollisionObjectDoubleData
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#define btCollisionObjectDataName "btCollisionObjectDoubleData"
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#else
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#define btCollisionObjectData btCollisionObjectFloatData
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#define btCollisionObjectDataName "btCollisionObjectFloatData"
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#endif
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/// btCollisionObject can be used to manage collision detection objects.
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/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
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@@ -427,34 +435,67 @@ public:
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///using offsetof for m_vtablePadding might break some compilers, in that case define m_vtablePadding manually
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///for serialization
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struct btCollisionObjectData
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struct btCollisionObjectDoubleData
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{
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btTransformData m_worldTransform;
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btTransformData m_interpolationWorldTransform;
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btVector3Data m_interpolationLinearVelocity;
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btVector3Data m_interpolationAngularVelocity;
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btVector3Data m_anisotropicFriction;
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int m_hasAnisotropicFriction;
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btScalar m_contactProcessingThreshold;
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void *m_broadphaseHandle;
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void *m_collisionShape;
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btCollisionShapeData *m_rootCollisionShape;
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void *m_userObjectPointer;
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btTransformDoubleData m_worldTransform;
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btTransformDoubleData m_interpolationWorldTransform;
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btVector3DoubleData m_interpolationLinearVelocity;
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btVector3DoubleData m_interpolationAngularVelocity;
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btVector3DoubleData m_anisotropicFriction;
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double m_contactProcessingThreshold;
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double m_deactivationTime;
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double m_friction;
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double m_restitution;
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double m_hitFraction;
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double m_ccdSweptSphereRadius;
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double m_ccdMotionThreshold;
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int m_hasAnisotropicFriction;
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int m_collisionFlags;
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int m_islandTag1;
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int m_companionId;
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int m_activationState1;
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btScalar m_deactivationTime;
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btScalar m_friction;
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btScalar m_restitution;
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int m_internalType;
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int m_checkCollideWith;
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char m_padding[4];
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};
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struct btCollisionObjectFloatData
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{
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void *m_broadphaseHandle;
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void *m_collisionShape;
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btCollisionShapeData *m_rootCollisionShape;
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void *m_userObjectPointer;
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btScalar m_hitFraction;
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btScalar m_ccdSweptSphereRadius;
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btScalar m_ccdMotionThreshold;
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btTransformFloatData m_worldTransform;
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btTransformFloatData m_interpolationWorldTransform;
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btVector3FloatData m_interpolationLinearVelocity;
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btVector3FloatData m_interpolationAngularVelocity;
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btVector3FloatData m_anisotropicFriction;
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float m_contactProcessingThreshold;
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float m_deactivationTime;
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float m_friction;
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float m_restitution;
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float m_hitFraction;
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float m_ccdSweptSphereRadius;
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float m_ccdMotionThreshold;
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int m_hasAnisotropicFriction;
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int m_collisionFlags;
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int m_islandTag1;
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int m_companionId;
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int m_activationState1;
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int m_internalType;
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int m_checkCollideWith;
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};
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SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
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{
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return sizeof(btCollisionObjectData);
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@@ -491,7 +532,7 @@ SIMD_FORCE_INLINE const char* btCollisionObject::serialize(void* dataBuffer) con
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dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
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dataOut->m_checkCollideWith = m_checkCollideWith;
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return "btCollisionObjectData";
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return btCollisionObjectDataName;
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}
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