add support for double precision and 64bit serialization (and compatibility between all versions)

fix some issue in serialization of nested array data
add some tesing files
This commit is contained in:
erwin.coumans
2010-01-25 19:42:51 +00:00
parent 5d8e6dc3f3
commit e7ff71d99b
48 changed files with 1207 additions and 294 deletions

View File

@@ -350,6 +350,6 @@ const char* btRigidBody::serialize(void* dataBuffer) const
rbd->m_linearSleepingThreshold=m_linearSleepingThreshold;
rbd->m_angularSleepingThreshold = m_angularSleepingThreshold;
return "btRigidBodyData";
return btRigidBodyDataName;
}

View File

@@ -29,6 +29,16 @@ class btTypedConstraint;
extern btScalar gDeactivationTime;
extern bool gDisableDeactivation;
#ifdef BT_USE_DOUBLE_PRECISION
#define btRigidBodyData btRigidBodyDoubleData
#define btRigidBodyDataName "btRigidBodyDoubleData"
#else
#define btRigidBodyData btRigidBodyFloatData
#define btRigidBodyDataName "btRigidBodyFloatData"
#endif //BT_USE_DOUBLE_PRECISION
///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
///It is recommended for performance and memory use to share btCollisionShape objects whenever possible.
@@ -504,36 +514,55 @@ public:
//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData
///btRigidBodyData is used for btRigidBody serialization
struct btRigidBodyData
struct btRigidBodyFloatData
{
btCollisionObjectData m_collisionObjectData;
btCollisionObjectFloatData m_collisionObjectData;
btMatrix3x3FloatData m_invInertiaTensorWorld;
btVector3FloatData m_linearVelocity;
btVector3FloatData m_angularVelocity;
btVector3FloatData m_angularFactor;
btVector3FloatData m_linearFactor;
btVector3FloatData m_gravity;
btVector3FloatData m_gravity_acceleration;
btVector3FloatData m_invInertiaLocal;
btVector3FloatData m_totalForce;
btVector3FloatData m_totalTorque;
float m_inverseMass;
float m_linearDamping;
float m_angularDamping;
float m_additionalDampingFactor;
float m_additionalLinearDampingThresholdSqr;
float m_additionalAngularDampingThresholdSqr;
float m_additionalAngularDampingFactor;
float m_linearSleepingThreshold;
float m_angularSleepingThreshold;
int m_additionalDamping;
};
btMatrix3x3Data m_invInertiaTensorWorld;
btVector3Data m_linearVelocity;
btVector3Data m_angularVelocity;
btScalar m_inverseMass;
btVector3Data m_angularFactor;
btVector3Data m_linearFactor;
btVector3Data m_gravity;
btVector3Data m_gravity_acceleration;
btVector3Data m_invInertiaLocal;
btVector3Data m_totalForce;
btVector3Data m_totalTorque;
btScalar m_linearDamping;
btScalar m_angularDamping;
int m_additionalDamping;
btScalar m_additionalDampingFactor;
btScalar m_additionalLinearDampingThresholdSqr;
btScalar m_additionalAngularDampingThresholdSqr;
btScalar m_additionalAngularDampingFactor;
btScalar m_linearSleepingThreshold;
btScalar m_angularSleepingThreshold;
struct btRigidBodyDoubleData
{
btCollisionObjectDoubleData m_collisionObjectData;
btMatrix3x3DoubleData m_invInertiaTensorWorld;
btVector3DoubleData m_linearVelocity;
btVector3DoubleData m_angularVelocity;
btVector3DoubleData m_angularFactor;
btVector3DoubleData m_linearFactor;
btVector3DoubleData m_gravity;
btVector3DoubleData m_gravity_acceleration;
btVector3DoubleData m_invInertiaLocal;
btVector3DoubleData m_totalForce;
btVector3DoubleData m_totalTorque;
double m_inverseMass;
double m_linearDamping;
double m_angularDamping;
double m_additionalDampingFactor;
double m_additionalLinearDampingThresholdSqr;
double m_additionalAngularDampingThresholdSqr;
double m_additionalAngularDampingFactor;
double m_linearSleepingThreshold;
double m_angularSleepingThreshold;
int m_additionalDamping;
char m_padding[4];
};