remove projectfiles from trunk for now, use cmake instead see INSTALL file

This commit is contained in:
erwin.coumans
2010-02-04 06:40:33 +00:00
parent 3598c01c9b
commit e83ef9cb1c
46 changed files with 0 additions and 14293 deletions

View File

@@ -1,864 +0,0 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="BulletCollision"
ProjectGUID="{A5BA564C-A93A-4F4D-9A41-BEAF22C5F94A}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="BulletCollision.dir\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
BasicRuntimeChecks="3"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="0"
Optimization="0"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
AssemblerListingLocation="Debug"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Debug/BulletCollision.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Debug\BulletCollision.lib"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="BulletCollision.dir\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="2"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
AssemblerListingLocation="Release"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Release/BulletCollision.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Release\BulletCollision.lib"/>
</Configuration>
<Configuration
Name="MinSizeRel|Win32"
OutputDirectory="MinSizeRel"
IntermediateDirectory="BulletCollision.dir\MinSizeRel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="1"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
AssemblerListingLocation="MinSizeRel"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="MinSizeRel/BulletCollision.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="MinSizeRel\BulletCollision.lib"/>
</Configuration>
<Configuration
Name="RelWithDebInfo|Win32"
OutputDirectory="RelWithDebInfo"
IntermediateDirectory="BulletCollision.dir\RelWithDebInfo"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
AssemblerListingLocation="RelWithDebInfo"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="RelWithDebInfo/BulletCollision.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="RelWithDebInfo\BulletCollision.lib"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btDbvt.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btDbvtBroadphase.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btDispatcher.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCache.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btQuantizedBvh.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btSimpleBroadphase.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btBoxBoxDetector.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionDispatcher.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionObject.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionWorld.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btGhostObject.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btInternalEdgeUtility.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSimulationIslandManager.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btUnionFind.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\SphereTriangleDetector.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btBoxShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btBox2dShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCapsuleShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCollisionShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCompoundShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConcaveShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConeShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexHullShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexInternalShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexPointCloudShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvex2dShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCylinderShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btEmptyShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMinkowskiSumShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMultiSphereShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btOptimizedBvh.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btPolyhedralConvexShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btShapeHull.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btSphereShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btStaticPlaneShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btStridingMeshInterface.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTetrahedronShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleBuffer.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleCallback.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleMesh.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleMeshShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btUniformScalingShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btContactProcessing.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGenericPoolAllocator.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactBvh.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactQuantizedBvh.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactShape.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btTriangleShapeEx.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_box_set.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_contact.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_memory.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_tri_collision.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btConvexCast.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa2.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btPersistentManifold.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btRaycastCallback.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btInternalEdgeUtility.h">
</File>
<File
RelativePath="..\..\..\..\src\btBulletCollisionCommon.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btAxisSweep3.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btBroadphaseInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btBroadphaseProxy.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btDbvt.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btDbvtBroadphase.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btDispatcher.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCache.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btOverlappingPairCallback.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btQuantizedBvh.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\BroadphaseCollision\btSimpleBroadphase.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btBoxBoxDetector.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionConfiguration.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionCreateFunc.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionDispatcher.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionObject.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCollisionWorld.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btGhostObject.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSimulationIslandManager.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\btUnionFind.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionDispatch\SphereTriangleDetector.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btBoxShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btBox2dShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCapsuleShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCollisionMargin.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCollisionShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCompoundShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConcaveShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConeShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexHullShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexInternalShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexPointCloudShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvex2dShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btCylinderShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btEmptyShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMaterial.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMinkowskiSumShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btMultiSphereShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btOptimizedBvh.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btPolyhedralConvexShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btShapeHull.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btSphereShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btStaticPlaneShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btStridingMeshInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTetrahedronShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleBuffer.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleCallback.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleMesh.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleMeshShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btTriangleShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\CollisionShapes\btUniformScalingShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btBoxCollision.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btClipPolygon.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btContactProcessing.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGenericPoolAllocator.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGeometryOperations.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactBvh.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactMassUtil.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactQuantizedBvh.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btGImpactShape.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btQuantization.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\btTriangleShapeEx.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_array.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_basic_geometry_operations.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_bitset.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_box_collision.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_box_set.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_clip_polygon.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_contact.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_geom_types.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_geometry.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_hash_table.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_linear_math.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_math.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_memory.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_radixsort.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\Gimpact\gim_tri_collision.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btConvexCast.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btConvexPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btDiscreteCollisionDetectorInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpa2.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btManifoldPoint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btPersistentManifold.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btPointCollector.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btRaycastCallback.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btSimplexSolverInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,387 +0,0 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="BulletDynamics"
ProjectGUID="{29A6700E-9DA5-456B-9DD5-AEB9FFC5C052}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="BulletDynamics.dir\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
BasicRuntimeChecks="3"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="0"
Optimization="0"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
AssemblerListingLocation="Debug"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Debug/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Debug\BulletDynamics.lib"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="BulletDynamics.dir\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="2"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
AssemblerListingLocation="Release"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Release/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Release\BulletDynamics.lib"/>
</Configuration>
<Configuration
Name="MinSizeRel|Win32"
OutputDirectory="MinSizeRel"
IntermediateDirectory="BulletDynamics.dir\MinSizeRel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="1"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
AssemblerListingLocation="MinSizeRel"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="MinSizeRel/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="MinSizeRel\BulletDynamics.lib"/>
</Configuration>
<Configuration
Name="RelWithDebInfo|Win32"
OutputDirectory="RelWithDebInfo"
IntermediateDirectory="BulletDynamics.dir\RelWithDebInfo"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
AssemblerListingLocation="RelWithDebInfo"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="RelWithDebInfo/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="RelWithDebInfo\BulletDynamics.lib"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletDynamics\Character\btKinematicCharacterController.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btConeTwistConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btContactConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btHinge2Constraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btHingeConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSliderConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btTypedConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btUniversalConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btRigidBody.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btSimpleDynamicsWorld.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\Bullet-C-API.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Vehicle\btRaycastVehicle.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Vehicle\btWheelInfo.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\..\..\src\btBulletDynamicsCommon.h">
</File>
<File
RelativePath="..\..\..\..\src\btBulletCollisionCommon.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btConeTwistConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btConstraintSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btContactConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btContactSolverInfo.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btHinge2Constraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btHingeConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btJacobianEntry.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSliderConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSolverBody.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btSolverConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btTypedConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btUniversalConstraint.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btActionInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btDynamicsWorld.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btSimpleDynamicsWorld.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btRigidBody.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Vehicle\btRaycastVehicle.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Vehicle\btVehicleRaycaster.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Vehicle\btWheelInfo.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Character\btCharacterControllerInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Character\btKinematicCharacterController.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,393 +0,0 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="BulletMultiThreaded"
ProjectGUID="{335DF8AD-657A-4F0F-97E5-12DC16F4FECD}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="BulletMultiThreaded.dir\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
BasicRuntimeChecks="3"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="0"
Optimization="0"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
AssemblerListingLocation="Debug"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Debug/BulletMultiThreaded.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Debug\BulletMultiThreaded.lib"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="BulletMultiThreaded.dir\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="2"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
AssemblerListingLocation="Release"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Release/BulletMultiThreaded.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Release\BulletMultiThreaded.lib"/>
</Configuration>
<Configuration
Name="MinSizeRel|Win32"
OutputDirectory="MinSizeRel"
IntermediateDirectory="BulletMultiThreaded.dir\MinSizeRel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="1"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
AssemblerListingLocation="MinSizeRel"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="MinSizeRel/BulletMultiThreaded.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="MinSizeRel\BulletMultiThreaded.lib"/>
</Configuration>
<Configuration
Name="RelWithDebInfo|Win32"
OutputDirectory="RelWithDebInfo"
IntermediateDirectory="BulletMultiThreaded.dir\RelWithDebInfo"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
AssemblerListingLocation="RelWithDebInfo"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="RelWithDebInfo/BulletMultiThreaded.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;..\..\..\..\src\BulletMultiThreaded\vectormath\scalar\cpp;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="RelWithDebInfo\BulletMultiThreaded.lib"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuFakeDma.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuLibspe2Support.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btThreadSupportInterface.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\Win32ThreadSupport.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\PosixThreadSupport.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SequentialThreadSupport.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuSampleTaskProcess.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuCollisionObjectWrapper.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuCollisionTaskProcess.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuGatheringCollisionDispatcher.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpu3DGridBroadphase.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\MiniCLTaskScheduler.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\MiniCLTask\MiniCLTask.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\PlatformDefinitions.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuFakeDma.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuDoubleBuffer.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuLibspe2Support.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btThreadSupportInterface.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\Win32ThreadSupport.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\PosixThreadSupport.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SequentialThreadSupport.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuSampleTaskProcess.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuCollisionObjectWrapper.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuCollisionTaskProcess.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuGatheringCollisionDispatcher.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\Box.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpu3DGridBroadphase.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpu3DGridBroadphaseSharedCode.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpu3DGridBroadphaseSharedDefs.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpu3DGridBroadphaseSharedTypes.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpuDefines.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpuUtilsSharedCode.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpuUtilsSharedDefs.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\MiniCLTaskScheduler.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\MiniCLTask\MiniCLTask.h">
</File>
<File
RelativePath="..\..\..\..\src\MiniCL\cl.h">
</File>
<File
RelativePath="..\..\..\..\src\MiniCL\cl_gl.h">
</File>
<File
RelativePath="..\..\..\..\src\MiniCL\cl_platform.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,282 +0,0 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="BulletSoftBody"
ProjectGUID="{0168D3B2-EB10-411F-8617-5B98F32013A4}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="BulletSoftBody.dir\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
BasicRuntimeChecks="3"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="0"
Optimization="0"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
AssemblerListingLocation="Debug"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Debug/BulletSoftBody.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Debug\BulletSoftBody.lib"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="BulletSoftBody.dir\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="2"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
AssemblerListingLocation="Release"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Release/BulletSoftBody.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Release\BulletSoftBody.lib"/>
</Configuration>
<Configuration
Name="MinSizeRel|Win32"
OutputDirectory="MinSizeRel"
IntermediateDirectory="BulletSoftBody.dir\MinSizeRel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="1"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
AssemblerListingLocation="MinSizeRel"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="MinSizeRel/BulletSoftBody.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="MinSizeRel\BulletSoftBody.lib"/>
</Configuration>
<Configuration
Name="RelWithDebInfo|Win32"
OutputDirectory="RelWithDebInfo"
IntermediateDirectory="BulletSoftBody.dir\RelWithDebInfo"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
AssemblerListingLocation="RelWithDebInfo"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="RelWithDebInfo/BulletSoftBody.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="RelWithDebInfo\BulletSoftBody.lib"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBody.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBodyHelpers.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftRigidCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftRigidDynamicsWorld.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftSoftCollisionAlgorithm.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBody.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBodyHelpers.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftRigidCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftRigidDynamicsWorld.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSoftSoftCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletSoftBody\btSparseSDF.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -1,321 +0,0 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="LinearMath"
ProjectGUID="{5C71A929-C6BB-462C-97D6-5F1068E1043F}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="LinearMath.dir\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
BasicRuntimeChecks="3"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="0"
Optimization="0"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
AssemblerListingLocation="Debug"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Debug/LinearMath.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Debug\LinearMath.lib"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="LinearMath.dir\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="2"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
AssemblerListingLocation="Release"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Release/LinearMath.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Release\LinearMath.lib"/>
</Configuration>
<Configuration
Name="MinSizeRel|Win32"
OutputDirectory="MinSizeRel"
IntermediateDirectory="LinearMath.dir\MinSizeRel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="1"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
AssemblerListingLocation="MinSizeRel"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="MinSizeRel/LinearMath.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="MinSizeRel\LinearMath.lib"/>
</Configuration>
<Configuration
Name="RelWithDebInfo|Win32"
OutputDirectory="RelWithDebInfo"
IntermediateDirectory="LinearMath.dir\RelWithDebInfo"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
AssemblerListingLocation="RelWithDebInfo"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="RelWithDebInfo/LinearMath.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="RelWithDebInfo\LinearMath.lib"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\..\..\src\LinearMath\btAlignedAllocator.cpp">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btConvexHull.cpp">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btGeometryUtil.cpp">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btQuickprof.cpp">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btSerializer.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath="..\..\..\..\src\LinearMath\btAabbUtil2.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btAlignedAllocator.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btAlignedObjectArray.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btConvexHull.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btDefaultMotionState.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btGeometryUtil.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btHashMap.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btIDebugDraw.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btList.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btMatrix3x3.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btMinMax.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btMotionState.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btPoolAllocator.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btQuadWord.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btQuaternion.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btQuickprof.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btRandom.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btScalar.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btSerializer.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btStackAlloc.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btTransform.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btTransformUtil.h">
</File>
<File
RelativePath="..\..\..\..\src\LinearMath\btVector3.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>