remove projectfiles from trunk for now, use cmake instead see INSTALL file

This commit is contained in:
erwin.coumans
2010-02-04 06:40:33 +00:00
parent 3598c01c9b
commit e83ef9cb1c
46 changed files with 0 additions and 14293 deletions

View File

@@ -1,387 +0,0 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="BulletDynamics"
ProjectGUID="{29A6700E-9DA5-456B-9DD5-AEB9FFC5C052}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="BulletDynamics.dir\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
BasicRuntimeChecks="3"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="0"
Optimization="0"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
AssemblerListingLocation="Debug"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Debug/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,_DEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Debug\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Debug\BulletDynamics.lib"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="BulletDynamics.dir\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="2"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
AssemblerListingLocation="Release"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="Release/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;Release\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="Release\BulletDynamics.lib"/>
</Configuration>
<Configuration
Name="MinSizeRel|Win32"
OutputDirectory="MinSizeRel"
IntermediateDirectory="BulletDynamics.dir\MinSizeRel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="1"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
AssemblerListingLocation="MinSizeRel"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="MinSizeRel/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;MinSizeRel\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="MinSizeRel\BulletDynamics.lib"/>
</Configuration>
<Configuration
Name="RelWithDebInfo|Win32"
OutputDirectory="RelWithDebInfo"
IntermediateDirectory="BulletDynamics.dir\RelWithDebInfo"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions=" /Zm1000"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
CompileAs="2"
DebugInformationFormat="3"
ExceptionHandling="1"
InlineFunctionExpansion="1"
Optimization="2"
RuntimeLibrary="2"
RuntimeTypeInfo="TRUE"
WarningLevel="3"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
AssemblerListingLocation="RelWithDebInfo"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="RelWithDebInfo/BulletDynamics.pdb"
/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\Glut;..\..\..\..\src;"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="WIN32,NDEBUG,_IRR_STATIC_LIB_,_CRT_SECURE_NO_WARNINGS,_CRT_SECURE_NO_DEPRECATE,_SCL_SECURE_NO_WARNINGS,CMAKE_INTDIR=\&quot;RelWithDebInfo\&quot;"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(InputName).tlb"
OutputDirectory="$(IntDir)"
HeaderFileName="$(InputName).h"
DLLDataFileName=""
InterfaceIdentifierFileName="$(InputName)_i.c"
ProxyFileName="$(InputName)_p.c"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="RelWithDebInfo\BulletDynamics.lib"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath="..\..\..\..\src\BulletDynamics\Character\btKinematicCharacterController.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btConeTwistConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btContactConstraint.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.cpp">
</File>
<File
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</File>
<File
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</File>
<File
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</File>
<File
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</File>
<File
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</File>
<File
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</File>
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</File>
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</File>
<File
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</File>
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RelativePath="..\..\..\..\src\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp">
</File>
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</File>
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</File>
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</File>
<File
RelativePath="..\..\..\..\src\BulletDynamics\Vehicle\btWheelInfo.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
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</File>
<File
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</File>
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</File>
<File
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</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>