Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.

Includes of files in the local hierarchy must not use <...> please stick with "..."
This commit is contained in:
sjbaker
2006-12-26 15:33:28 +00:00
parent 208bbe7594
commit e9b21e21a6
80 changed files with 161 additions and 173 deletions

View File

@@ -17,7 +17,7 @@ subject to the following restrictions:
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "btStridingMeshInterface.h"
#include <LinearMath/btAlignedObjectArray.h>
#include "../../LinearMath/btAlignedObjectArray.h"
///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
///instead of the number of indices, we pass the number of triangles