add initial SDF importer, work-in-progress (still too incomplete to be useful)
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302
examples/Importers/ImportSDFDemo/ImportSDFSetup.cpp
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302
examples/Importers/ImportSDFDemo/ImportSDFSetup.cpp
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#include "ImportSDFSetup.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "../ImportURDFDemo/BulletUrdfImporter.h"
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#include "../ImportURDFDemo/URDF2Bullet.h"
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//#include "urdf_samples.h"
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#include "../CommonInterfaces/CommonMultiBodyBase.h"
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#include "../ImportURDFDemo/MyMultiBodyCreator.h"
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class ImportSDFSetup : public CommonMultiBodyBase
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{
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char m_fileName[1024];
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struct ImportSDFInternalData* m_data;
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bool m_useMultiBody;
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//todo(erwincoumans) we need a name memory for each model
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btAlignedObjectArray<std::string* > m_nameMemory;
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public:
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ImportSDFSetup(struct GUIHelperInterface* helper, int option, const char* fileName);
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virtual ~ImportSDFSetup();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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void setFileName(const char* urdfFileName);
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virtual void resetCamera()
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{
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float dist = 3.5;
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float pitch = -136;
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float yaw = 28;
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float targetPos[3]={0.47,0,-0.64};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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static btAlignedObjectArray<std::string> gFileNameArray;
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#define MAX_NUM_MOTORS 1024
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struct ImportSDFInternalData
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{
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ImportSDFInternalData()
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:m_numMotors(0)
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{
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for (int i=0;i<MAX_NUM_MOTORS;i++)
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{
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m_jointMotors[i] = 0;
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m_generic6DofJointMotors[i] = 0;
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}
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}
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btScalar m_motorTargetVelocities[MAX_NUM_MOTORS];
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btMultiBodyJointMotor* m_jointMotors [MAX_NUM_MOTORS];
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btGeneric6DofSpring2Constraint* m_generic6DofJointMotors [MAX_NUM_MOTORS];
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int m_numMotors;
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};
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ImportSDFSetup::ImportSDFSetup(struct GUIHelperInterface* helper, int option, const char* fileName)
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:CommonMultiBodyBase(helper)
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{
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m_data = new ImportSDFInternalData;
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(void)option;
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// if (option==1)
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// {
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m_useMultiBody = true;
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//
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// } else
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// {
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// m_useMultiBody = false;
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// }
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static int count = 0;
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if (fileName)
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{
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setFileName(fileName);
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} else
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{
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gFileNameArray.clear();
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//load additional urdf file names from file
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FILE* f = fopen("urdf_files.txt","r");
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if (f)
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{
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int result;
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//warning: we don't avoid string buffer overflow in this basic example in fscanf
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char fileName[1024];
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do
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{
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result = fscanf(f,"%s",fileName);
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b3Printf("sdf_files.txt entry %s",fileName);
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if (result==1)
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{
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gFileNameArray.push_back(fileName);
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}
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} while (result==1);
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fclose(f);
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}
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if (gFileNameArray.size()==0)
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{
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gFileNameArray.push_back("two_cubes.sdf");
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}
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int numFileNames = gFileNameArray.size();
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if (count>=numFileNames)
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{
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count=0;
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}
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sprintf(m_fileName,"%s",gFileNameArray[count++].c_str());
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}
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}
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ImportSDFSetup::~ImportSDFSetup()
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{
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for (int i=0;i<m_nameMemory.size();i++)
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{
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delete m_nameMemory[i];
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}
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m_nameMemory.clear();
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delete m_data;
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}
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static btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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static btVector3 selectColor()
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{
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static int curColor = 0;
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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return color;
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}
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void ImportSDFSetup::setFileName(const char* urdfFileName)
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{
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memcpy(m_fileName,urdfFileName,strlen(urdfFileName)+1);
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}
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void ImportSDFSetup::initPhysics()
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{
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int upAxis = 2;
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m_guiHelper->setUpAxis(upAxis);
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this->createEmptyDynamicsWorld();
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//m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(
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btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawContactPoints
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+btIDebugDraw::DBG_DrawAabb
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);//+btIDebugDraw::DBG_DrawConstraintLimits);
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btVector3 gravity(0,0,0);
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gravity[upAxis]=-9.8;
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m_dynamicsWorld->setGravity(gravity);
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BulletURDFImporter u2b(m_guiHelper);
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bool loadOk = u2b.loadSDF(m_fileName);
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if (loadOk)
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{
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//printTree(u2b,u2b.getRootLinkIndex());
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//u2b.printTree();
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btTransform identityTrans;
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identityTrans.setIdentity();
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for (int m =0; m<u2b.getNumModels();m++)
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{
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u2b.activateModel(m);
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btMultiBody* mb = 0;
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//todo: move these internal API called inside the 'ConvertURDF2Bullet' call, hidden from the user
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int rootLinkIndex = u2b.getRootLinkIndex();
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b3Printf("urdf root link index = %d\n",rootLinkIndex);
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MyMultiBodyCreator creation(m_guiHelper);
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ConvertURDF2Bullet(u2b,creation, identityTrans,m_dynamicsWorld,m_useMultiBody,u2b.getPathPrefix());
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mb = creation.getBulletMultiBody();
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}
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for (int i=0;i<m_dynamicsWorld->getNumMultiBodyConstraints();i++)
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{
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m_dynamicsWorld->getMultiBodyConstraint(i)->finalizeMultiDof();
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}
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bool createGround=true;
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if (createGround)
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{
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btVector3 groundHalfExtents(20,20,20);
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groundHalfExtents[upAxis]=1.f;
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btBoxShape* box = new btBoxShape(groundHalfExtents);
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box->initializePolyhedralFeatures();
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m_guiHelper->createCollisionShapeGraphicsObject(box);
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btTransform start; start.setIdentity();
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btVector3 groundOrigin(0,0,0);
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groundOrigin[upAxis]=-2.5;
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start.setOrigin(groundOrigin);
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btRigidBody* body = createRigidBody(0,start,box);
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//m_dynamicsWorld->removeRigidBody(body);
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// m_dynamicsWorld->addRigidBody(body,2,1);
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btVector3 color(0.5,0.5,0.5);
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m_guiHelper->createRigidBodyGraphicsObject(body,color);
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}
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///this extra stepSimulation call makes sure that all the btMultibody transforms are properly propagates.
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m_dynamicsWorld->stepSimulation(1. / 240., 0);// 1., 10, 1. / 240.);
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}
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}
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void ImportSDFSetup::stepSimulation(float deltaTime)
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{
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if (m_dynamicsWorld)
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{
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for (int i=0;i<m_data->m_numMotors;i++)
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{
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if (m_data->m_jointMotors[i])
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{
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m_data->m_jointMotors[i]->setVelocityTarget(m_data->m_motorTargetVelocities[i]);
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}
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if (m_data->m_generic6DofJointMotors[i])
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{
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GenericConstraintUserInfo* jointInfo = (GenericConstraintUserInfo*)m_data->m_generic6DofJointMotors[i]->getUserConstraintPtr();
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m_data->m_generic6DofJointMotors[i]->setTargetVelocity(jointInfo->m_jointAxisIndex,m_data->m_motorTargetVelocities[i]);
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//jointInfo->
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}
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}
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//the maximal coordinates/iterative MLCP solver requires a smallish timestep to converge
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m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
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}
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}
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class CommonExampleInterface* ImportSDFCreateFunc(struct CommonExampleOptions& options)
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{
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return new ImportSDFSetup(options.m_guiHelper, options.m_option,options.m_fileName);
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}
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