made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
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@@ -1,6 +1,13 @@
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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2007 Oct 13
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- made 'btCollisionShape::calculateLocalInertia' const
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Thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
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- applied a large patch to remove warnings
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Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
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- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
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2007 Oct 11
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- added Hashed Overlapping Pair Cache, recommended by Pierre Terdiman. It works like a charm, thanks Pierre and Erin Catto (code from Box2D)
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- modified some margins inside btBoxShape, btCylinderShape and btSphereShape
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