made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

View File

@@ -340,7 +340,6 @@ drawDinosaur(void)
{
plReal matrix[16];
plVector3 dinoWorldPos;
glPushMatrix();
/* Translate the dinosaur to be at (0,8,0). */
@@ -839,7 +838,7 @@ main(int argc, char **argv)
plVector3 dinoPos;
plQuaternion childOrn,dinoOrient;
void* user_data;
void* user_data=NULL;
physicsSdk = plNewBulletSdk();
dynamicsWorld = plCreateDynamicsWorld(physicsSdk);