made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
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@@ -340,7 +340,6 @@ drawDinosaur(void)
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{
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plReal matrix[16];
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plVector3 dinoWorldPos;
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glPushMatrix();
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/* Translate the dinosaur to be at (0,8,0). */
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@@ -839,7 +838,7 @@ main(int argc, char **argv)
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plVector3 dinoPos;
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plQuaternion childOrn,dinoOrient;
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void* user_data;
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void* user_data=NULL;
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physicsSdk = plNewBulletSdk();
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dynamicsWorld = plCreateDynamicsWorld(physicsSdk);
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