made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
@@ -675,8 +675,8 @@ static void RenderCallback()
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
float RefDMin;
|
||||
btVector3 RefSep;
|
||||
btVector3 RefSep(btScalar(0.), btScalar(0.), btScalar(0.));
|
||||
float RefDMin=0.f;
|
||||
bool RefResult = false;
|
||||
if(gRefMode)
|
||||
RefResult = ReferenceCode(gConvex0, gConvex1, RefDMin, RefSep);
|
||||
|
||||
Reference in New Issue
Block a user