made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

View File

@@ -486,9 +486,9 @@ public:
//! Calculates the exact inertia tensor for this shape
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
virtual char* getName()const
virtual const char* getName()const
{
return "GImpactCompound";
}
@@ -790,12 +790,12 @@ public:
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
virtual char* getName()const
virtual const char* getName()const
{
return "GImpactMeshShapePart";
}
@@ -922,7 +922,7 @@ public:
int getMeshPartCount()
int getMeshPartCount() const
{
return m_mesh_parts.size();
}
@@ -981,7 +981,7 @@ public:
m_needs_update = true;
}
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
//! Obtains the primitive manager
@@ -1091,7 +1091,7 @@ public:
}
virtual char* getName()const
virtual const char* getName()const
{
return "GImpactMesh";
}