made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

View File

@@ -165,32 +165,8 @@ inline void dSetValue1 (btScalar *a, int n, btScalar value)
/// This macros are for MSVC and XCode compilers. Remotion.
#if _MSC_VER //Visual Studio Win32, Win64
#include <xmmintrin.h> // SSE
#include <emmintrin.h> // SSE2
#include <intrin.h> // SSE3
#define __USE_SSE__
/*
#ifdef _WIN64
typedef unsigned __int64 size_t;
#else
typedef unsigned int size_t;
#endif
*/
#elif __GNUC__ // XCode GCC
#if defined(__ppc__) || defined(__ppc64__) // Mac PPC
///PPC or PPC64 Mac no SSE support
#elif defined(__i386__) // Intel Mac with SSE support
#include <xmmintrin.h> // SSE
#include <emmintrin.h> // SSE2
#include <pmmintrin.h> // SSE3
#define __USE_SSE__
#endif
#include <string.h>
#endif
#include <string.h> //for memset
//Remotion: 10.10.2007
//------------------------------------------------------------------------------