made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

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@@ -42,4 +42,5 @@ public:
};
#endif //BT_COLLISION_CONFIGURATION
#endif //BT_COLLISION_CONFIGURATION

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@@ -13,12 +13,15 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btCollisionObject.h"
btCollisionObject::btCollisionObject()
: m_broadphaseHandle(0),
m_collisionShape(0),
m_collisionFlags(0),
m_islandTag1(-1),
m_companionId(-1),
m_activationState1(1),
m_deactivationTime(btScalar(0.)),
m_userObjectPointer(0),
@@ -26,9 +29,7 @@ btCollisionObject::btCollisionObject()
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
m_ccdSquareMotionThreshold(btScalar(0.)),
m_checkCollideWith(false),
m_islandTag1(-1),
m_companionId(-1)
m_checkCollideWith(false)
{
}

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@@ -78,4 +78,5 @@ public:
}
};
#endif //BT_DEFAULT_COLLISION_CONFIGURATION
#endif //BT_DEFAULT_COLLISION_CONFIGURATION

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@@ -216,6 +216,10 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject*
btVector3 p0, tmp, prel, n[6], normal;
btScalar fSep = btScalar(-10000000.0), fSepThis;
// set p0 and normal to a default value to shup up GCC
p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );