made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
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@@ -13,12 +13,15 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCollisionObject.h"
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btCollisionObject::btCollisionObject()
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: m_broadphaseHandle(0),
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m_collisionShape(0),
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m_collisionFlags(0),
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m_islandTag1(-1),
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m_companionId(-1),
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m_activationState1(1),
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m_deactivationTime(btScalar(0.)),
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m_userObjectPointer(0),
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@@ -26,9 +29,7 @@ btCollisionObject::btCollisionObject()
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m_hitFraction(btScalar(1.)),
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m_ccdSweptSphereRadius(btScalar(0.)),
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m_ccdSquareMotionThreshold(btScalar(0.)),
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m_checkCollideWith(false),
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m_islandTag1(-1),
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m_companionId(-1)
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m_checkCollideWith(false)
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{
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}
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