made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
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@@ -37,7 +37,7 @@ void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabb
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}
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void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
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void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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{
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//btScalar margin = btScalar(0.);
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btVector3 halfExtents = getHalfExtentsWithMargin();
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