made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
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@@ -22,8 +22,9 @@ subject to the following restrictions:
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///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
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///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
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btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
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:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression),
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:btTriangleMeshShape(meshInterface),
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m_bvh(0),
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m_useQuantizedAabbCompression(useQuantizedAabbCompression),
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m_ownsBvh(false)
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{
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//construct bvh from meshInterface
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@@ -44,8 +45,9 @@ m_ownsBvh(false)
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}
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btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
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:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression),
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:btTriangleMeshShape(meshInterface),
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m_bvh(0),
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m_useQuantizedAabbCompression(useQuantizedAabbCompression),
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m_ownsBvh(false)
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{
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//construct bvh from meshInterface
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