made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

View File

@@ -37,7 +37,7 @@ public:
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
void setTransformA(const btTransform& transA) { m_transA = transA;}
void setTransformB(const btTransform& transB) { m_transB = transB;}
@@ -53,7 +53,7 @@ public:
const btConvexShape* getShapeA() const { return m_shapeA;}
const btConvexShape* getShapeB() const { return m_shapeB;}
virtual char* getName()const
virtual const char* getName()const
{
return "MinkowskiSum";
}