made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

View File

@@ -175,7 +175,7 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const
void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
(void)mass;
//moving concave objects not supported