made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568 - removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight - disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
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@@ -112,8 +112,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
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//just take fixed number of orientation, and sample the penetration depth in that direction
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btScalar minProj = btScalar(1e30);
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btVector3 minNorm;
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btVector3 minVertex;
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btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.));
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btVector3 minA,minB;
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btVector3 seperatingAxisInA,seperatingAxisInB;
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btVector3 pInA,qInB,pWorld,qWorld,w;
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