made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514

- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
This commit is contained in:
ejcoumans
2007-10-13 23:41:37 +00:00
parent 0aff20fc94
commit ea3dfb4ca3
66 changed files with 149 additions and 146 deletions

View File

@@ -50,7 +50,7 @@ void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
///update aabbs information
updateAabbs();
static int frame=0;
//static int frame=0;
// printf("frame %d\n",frame++);
///apply gravity, predict motion
@@ -144,7 +144,6 @@ void btContinuousDynamicsWorld::updateTemporalAabbs(btScalar timeStep)
{
body->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),temporalAabbMin,temporalAabbMax);
const btVector3& linvel = body->getLinearVelocity();
const btVector3& angvel = body->getAngularVelocity();
//make the AABB temporal
float temporalAabbMaxx = temporalAabbMax.getX();