add very basic multibody vehicle
tweak finite element experiment with parameter
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24
Demos3/bullet2/MultiBodyDemo/MultiBodyVehicle.h
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24
Demos3/bullet2/MultiBodyDemo/MultiBodyVehicle.h
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#ifndef TEST_MULTIBODY_VEHICLE_SETUP_H
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#define TEST_MULTIBODY_VEHICLE_SETUP_H
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#include "Bullet3AppSupport/CommonMultiBodySetup.h"
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struct MultiBodyVehicleSetup : public CommonMultiBodySetup
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{
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btMultiBody* m_multiBody;
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public:
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MultiBodyVehicleSetup();
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virtual ~MultiBodyVehicleSetup();
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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virtual void stepSimulation(float deltaTime);
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class btMultiBody* createMultiBodyVehicle();
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};
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#endif //TEST_MULTIBODY_VEHICLE_SETUP_H
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