merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -18,8 +18,8 @@ subject to the following restrictions:
#include "btBulletDynamicsCommon.h"
#include "LinearMath/GenQuickprof.h"
#include "LinearMath/GenIDebugDraw.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugDrawer.h"
@@ -60,7 +60,7 @@ public:
{
}
virtual void AddConvexVerticesCollider(std::vector<SimdVector3>& vertices, bool isEntity, const SimdVector3& entityTargetLocation)
virtual void AddConvexVerticesCollider(std::vector<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation)
{
///perhaps we can do something special with entities (isEntity)
///like adding a collision Triggering (as example)
@@ -69,12 +69,12 @@ public:
{
bool isDynamic = false;
float mass = 0.f;
SimdTransform startTransform;
btTransform startTransform;
//can use a shift
startTransform.setIdentity();
startTransform.setOrigin(SimdVector3(0,0,-10.f));
startTransform.setOrigin(btVector3(0,0,-10.f));
//this create an internal copy of the vertices
CollisionShape* shape = new ConvexHullShape(&vertices[0],vertices.size());
btCollisionShape* shape = new btConvexHullShape(&vertices[0],vertices.size());
m_demoApp->LocalCreatePhysicsObject(isDynamic, mass, startTransform,shape);
}
@@ -128,15 +128,15 @@ void BspDemo::initPhysics(char* bspfilename)
{
m_cameraUp = SimdVector3(0,0,1);
m_cameraUp = btVector3(0,0,1);
m_forwardAxis = 1;
///Setup a Physics Simulation Environment
CollisionDispatcher* dispatcher = new CollisionDispatcher();
SimdVector3 worldAabbMin(-10000,-10000,-10000);
SimdVector3 worldAabbMax(10000,10000,10000);
OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax);
//BroadphaseInterface* broadphase = new SimpleBroadphase();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
btVector3 worldAabbMin(-10000,-10000,-10000);
btVector3 worldAabbMax(10000,10000,10000);
btOverlappingPairCache* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax);
//BroadphaseInterface* broadphase = new btSimpleBroadphase();
m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
m_physicsEnvironmentPtr->setDeactivationTime(2.f);
m_physicsEnvironmentPtr->setGravity(0,0,-10);