merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -13,28 +13,17 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
//#define USER_DEFINED_FRICTION_MODEL 1
//#define PRINT_CONTACT_STATISTICS 1
#define REGISTER_CUSTOM_COLLISION_ALGORITHM 1
#include "CcdPhysicsEnvironment.h"
#include "ParallelPhysicsEnvironment.h"
#include "btBulletDynamicsCommon.h"
#include "CcdPhysicsController.h"
#include "MyMotionState.h"
#include "ParallelIslandDispatcher.h"
#include "LinearMath/GenQuickprof.h"
#include "LinearMath/GenIDebugDraw.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugDrawer.h"
#include "PHY_Pro.h"
#include "BMF_Api.h"
#include <stdio.h> //printf debugging
@@ -68,40 +57,35 @@ const int maxNumObjects = 32760;
int shapeIndex[maxNumObjects];
#ifdef USE_PARALLEL_DISPATCHER
ParallelPhysicsEnvironment* m_physicsEnvironmentPtr = 0;
#else
CcdPhysicsEnvironment* m_physicsEnvironmentPtr = 0;
#endif
#define CUBE_HALF_EXTENTS 1
#define EXTRA_HEIGHT -20.f
//GL_LineSegmentShape shapeE(SimdPoint3(-50,0,0),
// SimdPoint3(50,0,0));
//GL_LineSegmentShape shapeE(btPoint3(-50,0,0),
// btPoint3(50,0,0));
static const int numShapes = 4;
CollisionShape* shapePtr[numShapes] =
btCollisionShape* shapePtr[numShapes] =
{
///Please don't make the box sizes larger then 1000: the collision detection will be inaccurate.
///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=346
//#define USE_GROUND_PLANE 1
#ifdef USE_GROUND_PLANE
new StaticPlaneShape(SimdVector3(0,1,0),10),
new btStaticPlaneShape(btVector3(0,1,0),10),
#else
new BoxShape (SimdVector3(50,10,50)),
new btBoxShape (btVector3(50,10,50)),
#endif
new BoxShape (SimdVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)),
new SphereShape (CUBE_HALF_EXTENTS- 0.05f),
new btBoxShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)),
new btSphereShape (CUBE_HALF_EXTENTS- 0.05f),
//new ConeShape(CUBE_HALF_EXTENTS,2.f*CUBE_HALF_EXTENTS),
//new BU_Simplex1to4(SimdPoint3(-1,-1,-1),SimdPoint3(1,-1,-1),SimdPoint3(-1,1,-1),SimdPoint3(0,0,1)),
//new btConeShape(CUBE_HALF_EXTENTS,2.f*CUBE_HALF_EXTENTS),
//new btBU_Simplex1to4(btPoint3(-1,-1,-1),btPoint3(1,-1,-1),btPoint3(-1,1,-1),btPoint3(0,0,1)),
//new EmptyShape(),
//new btEmptyShape(),
new BoxShape (SimdVector3(0.4,1,0.8))
new btBoxShape (btVector3(0.4,1,0.8))
};
@@ -138,19 +122,17 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (m_physicsEnvironmentPtr)
m_physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
if (m_dynamicsWorld)
m_dynamicsWorld->stepSimulation(deltaTime);
#ifdef USE_QUICKPROF
Profiler::beginBlock("render");
btProfiler::beginBlock("render");
#endif //USE_QUICKPROF
renderme();
#ifdef USE_QUICKPROF
Profiler::endBlock("render");
btProfiler::endBlock("render");
#endif
glFlush();
//some additional debugging info
@@ -171,12 +153,15 @@ void CcdPhysicsDemo::displayCallback(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/*
if (m_physicsEnvironmentPtr)
{
m_physicsEnvironmentPtr->UpdateAabbs(deltaTime);
//draw contactpoints
m_physicsEnvironmentPtr->CallbackTriggers();
}
*/
renderme();
@@ -192,7 +177,7 @@ void CcdPhysicsDemo::displayCallback(void) {
void CcdPhysicsDemo::clientResetScene()
{
/*
int i;
int numObjects = m_physicsEnvironmentPtr->GetNumControllers();
@@ -203,7 +188,7 @@ void CcdPhysicsDemo::clientResetScene()
{
CcdPhysicsController* ctrl = m_physicsEnvironmentPtr->GetPhysicsController(i);
if ((getDebugMode() & IDebugDraw::DBG_NoHelpText))
if ((getDebugMode() & btIDebugDraw::DBG_NoHelpText))
{
if (ctrl->GetRigidBody()->GetCollisionShape()->GetShapeType() != SPHERE_SHAPE_PROXYTYPE)
{
@@ -213,7 +198,7 @@ void CcdPhysicsDemo::clientResetScene()
ctrl->GetRigidBody()->SetCollisionShape(shapePtr[1]);
}
BroadphaseProxy* bpproxy = ctrl->GetRigidBody()->m_broadphaseHandle;
btBroadphaseProxy* bpproxy = ctrl->GetRigidBody()->m_broadphaseHandle;
m_physicsEnvironmentPtr->GetBroadphase()->CleanProxyFromPairs(bpproxy);
}
@@ -236,11 +221,13 @@ void CcdPhysicsDemo::clientResetScene()
ctrl->SetAngularVelocity(0,0,0,false);
}
}
*/
}
///User-defined friction model, the most simple friction model available: no friction
float myFrictionModel( RigidBody& body1, RigidBody& body2, ManifoldPoint& contactPoint, const ContactSolverInfo& solverInfo )
float myFrictionModel( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& solverInfo )
{
//don't do any friction
return 0.f;
@@ -249,32 +236,25 @@ float myFrictionModel( RigidBody& body1, RigidBody& body2, ManifoldPoint& contac
void CcdPhysicsDemo::initPhysics()
{
CollisionDispatcher* dispatcher = new CollisionDispatcher();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
SimdVector3 worldAabbMin(-10000,-10000,-10000);
SimdVector3 worldAabbMax(10000,10000,10000);
btVector3 worldAabbMin(-10000,-10000,-10000);
btVector3 worldAabbMax(10000,10000,10000);
OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
// OverlappingPairCache* broadphase = new SimpleBroadphase;
btOverlappingPairCache* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
// btOverlappingPairCache* broadphase = new btSimpleBroadphase;
#ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new SphereSphereCollisionAlgorithm::CreateFunc);
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
#ifdef USE_PARALLEL_DISPATCHER
m_physicsEnvironmentPtr = new ParallelPhysicsEnvironment(dispatcher2,broadphase);
#else
m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
#endif
m_physicsEnvironmentPtr->setDeactivationTime(2.f);
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver);
m_physicsEnvironmentPtr->setGravity(0,-10,0);
m_physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
#ifdef USER_DEFINED_FRICTION_MODEL
SequentialImpulseConstraintSolver* solver = (SequentialImpulseConstraintSolver*) m_physicsEnvironmentPtr->GetConstraintSolver();
btSequentialImpulseConstraintSolver* solver = (btSequentialImpulseConstraintSolver*) m_physicsEnvironmentPtr->GetConstraintSolver();
//solver->SetContactSolverFunc(ContactSolverFunc func,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
solver->SetFrictionSolverFunc(myFrictionModel,DEFAULT_CONTACT_SOLVER_TYPE,USER_CONTACT_SOLVER_TYPE1);
@@ -285,7 +265,7 @@ void CcdPhysicsDemo::initPhysics()
int i;
SimdTransform tr;
btTransform tr;
tr.setIdentity();
@@ -301,26 +281,26 @@ void CcdPhysicsDemo::initPhysics()
if (useCompound)
{
CompoundShape* compoundShape = new CompoundShape();
CollisionShape* oldShape = shapePtr[1];
btCompoundShape* compoundShape = new btCompoundShape();
btCollisionShape* oldShape = shapePtr[1];
shapePtr[1] = compoundShape;
SimdTransform ident;
btTransform ident;
ident.setIdentity();
ident.setOrigin(SimdVector3(0,0,0));
ident.setOrigin(btVector3(0,0,0));
compoundShape->AddChildShape(ident,oldShape);//
ident.setOrigin(SimdVector3(0,0,2));
compoundShape->AddChildShape(ident,new SphereShape(0.9));//
ident.setOrigin(btVector3(0,0,2));
compoundShape->AddChildShape(ident,new btSphereShape(0.9));//
}
for (i=0;i<gNumObjects;i++)
{
CollisionShape* shape = shapePtr[shapeIndex[i]];
btCollisionShape* shape = shapePtr[shapeIndex[i]];
shape->SetMargin(0.05f);
bool isDyna = i>0;
SimdTransform trans;
btTransform trans;
trans.setIdentity();
if (i>0)
@@ -338,13 +318,13 @@ void CcdPhysicsDemo::initPhysics()
row2 |=1;
}
SimdVector3 pos(col*2*CUBE_HALF_EXTENTS + (row2%2)*CUBE_HALF_EXTENTS,
btVector3 pos(col*2*CUBE_HALF_EXTENTS + (row2%2)*CUBE_HALF_EXTENTS,
row*2*CUBE_HALF_EXTENTS+CUBE_HALF_EXTENTS+EXTRA_HEIGHT,0);
trans.setOrigin(pos);
} else
{
trans.setOrigin(SimdVector3(0,-30,0));
trans.setOrigin(btVector3(0,-30,0));
}
float mass = 1.f;
@@ -352,13 +332,16 @@ void CcdPhysicsDemo::initPhysics()
if (!isDyna)
mass = 0.f;
CcdPhysicsController* ctrl = LocalCreatePhysicsObject(isDyna,mass,trans,shape);
btRigidBody* body = LocalCreateRigidBody(isDyna,mass,trans,shape);
m_dynamicsWorld->AddCollisionObject(body);
// Only do CCD if motion in one timestep (1.f/60.f) exceeds CUBE_HALF_EXTENTS
ctrl->GetRigidBody()->m_ccdSquareMotionTreshold = CUBE_HALF_EXTENTS;
body->m_ccdSquareMotionTreshold = CUBE_HALF_EXTENTS;
//Experimental: better estimation of CCD Time of Impact:
ctrl->GetRigidBody()->m_ccdSweptShereRadius = 0.2*CUBE_HALF_EXTENTS;
body->m_ccdSweptShereRadius = 0.2*CUBE_HALF_EXTENTS;
#ifdef USER_DEFINED_FRICTION_MODEL
///Advanced use: override the friction solver
ctrl->GetRigidBody()->m_frictionSolverType = USER_CONTACT_SOLVER_TYPE1;
@@ -369,7 +352,6 @@ void CcdPhysicsDemo::initPhysics()
clientResetScene();
m_physicsEnvironmentPtr->SyncMotionStates(0.f);
}