merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#include "CcdPhysicsController.h"
#include "MyMotionState.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/GenIDebugDraw.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugDrawer.h"
@@ -53,12 +53,12 @@ int main(int argc,char** argv)
void ConstraintDemo::initPhysics()
{
//ConstraintSolver* solver = new SequentialImpulseConstraintSolver;
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
//ConstraintSolver* solver = new OdeConstraintSolver;
CollisionDispatcher* dispatcher = new CollisionDispatcher();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
OverlappingPairCache* broadphase = new SimpleBroadphase();
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
@@ -66,16 +66,16 @@ void ConstraintDemo::initPhysics()
m_physicsEnvironmentPtr->setGravity(0,-10,0);
CollisionShape* shape = new BoxShape(SimdVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
SimdTransform trans;
btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
btTransform trans;
trans.setIdentity();
trans.setOrigin(SimdVector3(0,20,0));
trans.setOrigin(btVector3(0,20,0));
bool isDynamic = false;
float mass = 1.f;
CcdPhysicsController* ctrl0 = LocalCreatePhysicsObject( isDynamic,mass,trans,shape);
trans.setOrigin(SimdVector3(2*CUBE_HALF_EXTENTS,20,0));
trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0));
isDynamic = true;
CcdPhysicsController* ctrl1 = LocalCreatePhysicsObject( isDynamic,mass,trans,shape);

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#include "DemoApplication.h"
///ConstraintDemo shows how to create a constraint, like Hinge or GenericD6constraint
///ConstraintDemo shows how to create a constraint, like Hinge or btGenericD6constraint
class ConstraintDemo : public DemoApplication
{
public:

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@@ -14,7 +14,7 @@ subject to the following restrictions:
*/
#include "MyMotionState.h"
#include "LinearMath/SimdPoint3.h"
#include "LinearMath/btPoint3.h"
MyMotionState::MyMotionState()
{
@@ -51,13 +51,13 @@ void MyMotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& q
void MyMotionState::setWorldPosition(float posX,float posY,float posZ)
{
SimdPoint3 pos(posX,posY,posZ);
btPoint3 pos(posX,posY,posZ);
m_worldTransform.setOrigin( pos );
}
void MyMotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
{
SimdQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
btQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
m_worldTransform.setRotation( orn );
}

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#define MY_MOTIONSTATE_H
#include "PHY_IMotionState.h"
#include <LinearMath/SimdTransform.h>
#include <LinearMath/btTransform.h>
class MyMotionState : public PHY_IMotionState
@@ -37,7 +37,7 @@ class MyMotionState : public PHY_IMotionState
virtual void calculateWorldTransformations();
SimdTransform m_worldTransform;
btTransform m_worldTransform;
};