merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
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@@ -1,6 +1,6 @@
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#include "GLDebugDrawer.h"
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#include "LinearMath/SimdPoint3.h"
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#include "LinearMath/btPoint3.h"
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#ifdef WIN32 //needed for glut.h
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#include <windows.h>
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@@ -22,7 +22,7 @@ GLDebugDrawer::GLDebugDrawer()
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{
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}
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void GLDebugDrawer::DrawLine(const SimdVector3& from,const SimdVector3& to,const SimdVector3& color)
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void GLDebugDrawer::DrawLine(const btVector3& from,const btVector3& to,const btVector3& color)
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{
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if (m_debugMode > 0)
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{
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@@ -40,12 +40,12 @@ void GLDebugDrawer::SetDebugMode(int debugMode)
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}
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void GLDebugDrawer::DrawContactPoint(const SimdVector3& pointOnB,const SimdVector3& normalOnB,float distance,int lifeTime,const SimdVector3& color)
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void GLDebugDrawer::DrawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
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{
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if (m_debugMode & IDebugDraw::DBG_DrawContactPoints)
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if (m_debugMode & btIDebugDraw::DBG_DrawContactPoints)
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{
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SimdVector3 to=pointOnB+normalOnB*distance;
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const SimdVector3&from = pointOnB;
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btVector3 to=pointOnB+normalOnB*distance;
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const btVector3&from = pointOnB;
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glBegin(GL_LINES);
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glColor3f(color.getX(), color.getY(), color.getZ());
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glVertex3d(from.getX(), from.getY(), from.getZ());
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