merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -13,13 +13,13 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "SphereSphereCollisionAlgorithm.h"
#include "btSphereSphereCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
SphereSphereCollisionAlgorithm::SphereSphereCollisionAlgorithm(PersistentManifold* mf,const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
: CollisionAlgorithm(ci),
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
: btCollisionAlgorithm(ci),
m_ownManifold(false),
m_manifoldPtr(mf)
{
@@ -30,7 +30,7 @@ m_manifoldPtr(mf)
}
}
SphereSphereCollisionAlgorithm::~SphereSphereCollisionAlgorithm()
btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
{
if (m_ownManifold)
{
@@ -39,42 +39,42 @@ SphereSphereCollisionAlgorithm::~SphereSphereCollisionAlgorithm()
}
}
void SphereSphereCollisionAlgorithm::ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
void btSphereSphereCollisionAlgorithm::ProcessCollision (btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo)
{
if (!m_manifoldPtr)
return;
CollisionObject* col0 = static_cast<CollisionObject*>(proxy0->m_clientObject);
CollisionObject* col1 = static_cast<CollisionObject*>(proxy1->m_clientObject);
SphereShape* sphere0 = (SphereShape*)col0->m_collisionShape;
SphereShape* sphere1 = (SphereShape*)col1->m_collisionShape;
btCollisionObject* col0 = static_cast<btCollisionObject*>(proxy0->m_clientObject);
btCollisionObject* col1 = static_cast<btCollisionObject*>(proxy1->m_clientObject);
btSphereShape* sphere0 = (btSphereShape*)col0->m_collisionShape;
btSphereShape* sphere1 = (btSphereShape*)col1->m_collisionShape;
SimdVector3 diff = col0->m_worldTransform.getOrigin()- col1->m_worldTransform.getOrigin();
btVector3 diff = col0->m_worldTransform.getOrigin()- col1->m_worldTransform.getOrigin();
float len = diff.length();
SimdScalar radius0 = sphere0->GetRadius();
SimdScalar radius1 = sphere1->GetRadius();
btScalar radius0 = sphere0->GetRadius();
btScalar radius1 = sphere1->GetRadius();
///iff distance positive, don't generate a new contact
if ( len > (radius0+radius1))
return;
///distance (negative means penetration)
SimdScalar dist = len - (radius0+radius1);
btScalar dist = len - (radius0+radius1);
SimdVector3 normalOnSurfaceB = diff / len;
btVector3 normalOnSurfaceB = diff / len;
///point on A (worldspace)
SimdVector3 pos0 = col0->m_worldTransform.getOrigin() - radius0 * normalOnSurfaceB;
btVector3 pos0 = col0->m_worldTransform.getOrigin() - radius0 * normalOnSurfaceB;
///point on B (worldspace)
SimdVector3 pos1 = col1->m_worldTransform.getOrigin() + radius1* normalOnSurfaceB;
btVector3 pos1 = col1->m_worldTransform.getOrigin() + radius1* normalOnSurfaceB;
/// report a contact. internally this will be kept persistent, and contact reduction is done
ManifoldResult* resultOut = m_dispatcher->GetNewManifoldResult(col0,col1,m_manifoldPtr);
btManifoldResult* resultOut = m_dispatcher->GetNewManifoldResult(col0,col1,m_manifoldPtr);
resultOut->AddContactPoint(normalOnSurfaceB,pos1,dist);
m_dispatcher->ReleaseManifoldResult(resultOut);
}
float SphereSphereCollisionAlgorithm::CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
float btSphereSphereCollisionAlgorithm::CalculateTimeOfImpact(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo)
{
//not yet
return 1.f;

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@@ -19,33 +19,33 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class PersistentManifold;
class btPersistentManifold;
/// SphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user CollisionAlgorithm
class SphereSphereCollisionAlgorithm : public CollisionAlgorithm
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereSphereCollisionAlgorithm : public btCollisionAlgorithm
{
bool m_ownManifold;
PersistentManifold* m_manifoldPtr;
btPersistentManifold* m_manifoldPtr;
public:
SphereSphereCollisionAlgorithm(const CollisionAlgorithmConstructionInfo& ci)
: CollisionAlgorithm(ci) {}
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {}
virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
virtual void ProcessCollision (btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo);
virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
virtual float CalculateTimeOfImpact(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo);
SphereSphereCollisionAlgorithm(PersistentManifold* mf,const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
virtual ~SphereSphereCollisionAlgorithm();
virtual ~btSphereSphereCollisionAlgorithm();
struct CreateFunc :public CollisionAlgorithmCreateFunc
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual CollisionAlgorithm* CreateCollisionAlgorithm(CollisionAlgorithmConstructionInfo& ci, BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
return new SphereSphereCollisionAlgorithm(0,ci,proxy0,proxy1);
return new btSphereSphereCollisionAlgorithm(0,ci,proxy0,proxy1);
}
};