merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -24,7 +24,7 @@ subject to the following restrictions:
#include "SimulationIsland.h"
ParallelPhysicsEnvironment::ParallelPhysicsEnvironment(ParallelIslandDispatcher* dispatcher, OverlappingPairCache* pairCache):
ParallelPhysicsEnvironment::ParallelPhysicsEnvironment(ParallelIslandDispatcher* dispatcher, btOverlappingPairCache* pairCache):
CcdPhysicsEnvironment(dispatcher,pairCache)
{
@@ -41,14 +41,14 @@ ParallelPhysicsEnvironment::~ParallelPhysicsEnvironment()
bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
// Make sure the broadphase / overlapping AABB paircache is up-to-date
OverlappingPairCache* scene = m_collisionWorld->GetPairCache();
btOverlappingPairCache* scene = m_collisionWorld->GetPairCache();
scene->RefreshOverlappingPairs();
// Find the connected sets that can be simulated in parallel
// Using union find
#ifdef USE_QUICKPROF
Profiler::beginBlock("IslandUnionFind");
btProfiler::beginBlock("IslandUnionFind");
#endif //USE_QUICKPROF
GetSimulationIslandManager()->UpdateActivationState(GetCollisionWorld(),GetCollisionWorld()->GetDispatcher());
@@ -58,10 +58,10 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
int numConstraints = m_constraints.size();
for (i=0;i< numConstraints ; i++ )
{
TypedConstraint* constraint = m_constraints[i];
btTypedConstraint* constraint = m_constraints[i];
const RigidBody* colObj0 = &constraint->GetRigidBodyA();
const RigidBody* colObj1 = &constraint->GetRigidBodyB();
const btRigidBody* colObj0 = &constraint->GetRigidBodyA();
const btRigidBody* colObj1 = &constraint->GetRigidBodyB();
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
@@ -80,7 +80,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
GetSimulationIslandManager()->StoreIslandActivationState(GetCollisionWorld());
#ifdef USE_QUICKPROF
Profiler::endBlock("IslandUnionFind");
btProfiler::endBlock("IslandUnionFind");
#endif //USE_QUICKPROF
@@ -88,7 +88,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
///build simulation islands
#ifdef USE_QUICKPROF
Profiler::beginBlock("BuildIslands");
btProfiler::beginBlock("BuildIslands");
#endif //USE_QUICKPROF
std::vector<SimulationIsland> simulationIslands;
@@ -105,7 +105,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
}
}
Dispatcher* dispatcher = GetCollisionWorld()->GetDispatcher();
btDispatcher* dispatcher = GetCollisionWorld()->GetDispatcher();
//this is a brute force approach, will rethink later about more subtle ways
@@ -117,10 +117,10 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
BroadphasePair* pair = &scene->GetOverlappingPair(i);
btBroadphasePair* pair = &scene->GetOverlappingPair(i);
CollisionObject* col0 = static_cast<CollisionObject*>(pair->m_pProxy0->m_clientObject);
CollisionObject* col1 = static_cast<CollisionObject*>(pair->m_pProxy1->m_clientObject);
btCollisionObject* col0 = static_cast<btCollisionObject*>(pair->m_pProxy0->m_clientObject);
btCollisionObject* col1 = static_cast<btCollisionObject*>(pair->m_pProxy1->m_clientObject);
if (col0->m_islandTag1 > col1->m_islandTag1)
{
@@ -136,7 +136,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
//store constraint indices for each island
for (unsigned int ui=0;ui<m_constraints.size();ui++)
{
TypedConstraint& constraint = *m_constraints[ui];
btTypedConstraint& constraint = *m_constraints[ui];
if (constraint.GetRigidBodyA().m_islandTag1 > constraint.GetRigidBodyB().m_islandTag1)
{
simulationIslands[constraint.GetRigidBodyA().m_islandTag1].m_constraintIndices.push_back(ui);
@@ -151,12 +151,12 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
for (i=0;i<dispatcher->GetNumManifolds();i++)
{
PersistentManifold* manifold = dispatcher->GetManifoldByIndexInternal(i);
btPersistentManifold* manifold = dispatcher->GetManifoldByIndexInternal(i);
//filtering for response
CollisionObject* colObj0 = static_cast<CollisionObject*>(manifold->GetBody0());
CollisionObject* colObj1 = static_cast<CollisionObject*>(manifold->GetBody1());
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->GetBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->GetBody1());
{
int islandTag = colObj0->m_islandTag1;
if (colObj1->m_islandTag1 > islandTag)
@@ -169,15 +169,15 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
}
#ifdef USE_QUICKPROF
Profiler::endBlock("BuildIslands");
btProfiler::endBlock("BuildIslands");
#endif //USE_QUICKPROF
#ifdef USE_QUICKPROF
Profiler::beginBlock("SimulateIsland");
btProfiler::beginBlock("SimulateIsland");
#endif //USE_QUICKPROF
TypedConstraint** constraintBase = 0;
btTypedConstraint** constraintBase = 0;
if (m_constraints.size())
constraintBase = &m_constraints[0];
@@ -198,7 +198,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
#ifdef USE_QUICKPROF
Profiler::endBlock("SimulateIsland");
btProfiler::endBlock("SimulateIsland");
#endif //USE_QUICKPROF
return true;