merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
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@@ -138,8 +138,8 @@ public:
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Point3 GetFaceCentroid(short face) const;
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//static void ProcessHullHull(Separation& sep);
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static void ProcessHullHull(Separation& sep,const Hull& shapeA,const Hull& shapeB,const Transform& trA,const Transform& trB, HullContactCollector* collector);
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//static void ProcessHullHull(btSeparation& sep);
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static void ProcessHullHull(btSeparation& sep,const Hull& shapeA,const Hull& shapeB,const Transform& trA,const Transform& trB, HullContactCollector* collector);
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virtual void ComputeInertia(const Transform& transform, Point3& centerOfMass, Matrix33& inertia, float totalMass) const;
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virtual Bounds3 ComputeBounds(const Transform& transform) const;
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@@ -153,13 +153,13 @@ public:
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/// Clips a face to the back of a plane
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static int ClipFace(int numVerts, Point3** ppVtxIn, Point3** ppVtxOut, const Plane& plane);
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static bool GetSeparationHullHull(Separation& sep, const Point3* pVertsA, const Point3* pVertsB,
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static bool GetSeparationHullHull(btSeparation& sep, const Point3* pVertsA, const Point3* pVertsB,
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const Transform& trA, const Transform& trB,
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const Hull& hullA,
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const Hull& hullB
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);
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static int AddContactsHullHull(Separation& sep, const Point3* pVertsA, const Point3* pVertsB,
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static int AddContactsHullHull(btSeparation& sep, const Point3* pVertsA, const Point3* pVertsB,
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const Transform& trA, const Transform& trB,const Hull& hullA,const Hull& hullB,
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HullContactCollector* hullContactCollector);
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