merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
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@@ -19,29 +19,29 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btUnionFind.h"
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#include "btCollisionCreateFunc.h"
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class CollisionWorld;
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class Dispatcher;
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class btCollisionWorld;
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class btDispatcher;
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///SimulationIslandManager creates and handles simulation islands, using UnionFind
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class SimulationIslandManager
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///SimulationIslandManager creates and handles simulation islands, using btUnionFind
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class btSimulationIslandManager
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{
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UnionFind m_unionFind;
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btUnionFind m_unionFind;
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public:
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SimulationIslandManager();
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virtual ~SimulationIslandManager();
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btSimulationIslandManager();
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virtual ~btSimulationIslandManager();
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void InitUnionFind(int n);
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UnionFind& GetUnionFind() { return m_unionFind;}
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btUnionFind& GetUnionFind() { return m_unionFind;}
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virtual void UpdateActivationState(CollisionWorld* colWorld,Dispatcher* dispatcher);
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virtual void StoreIslandActivationState(CollisionWorld* world);
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virtual void UpdateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
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virtual void StoreIslandActivationState(btCollisionWorld* world);
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void FindUnions(Dispatcher* dispatcher);
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void FindUnions(btDispatcher* dispatcher);
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@@ -49,10 +49,10 @@ public:
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{
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virtual ~IslandCallback() {};
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virtual void ProcessIsland(class PersistentManifold** manifolds,int numManifolds) = 0;
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virtual void ProcessIsland(class btPersistentManifold** manifolds,int numManifolds) = 0;
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};
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void BuildAndProcessIslands(Dispatcher* dispatcher,CollisionObjectArray& collisionObjects, IslandCallback* callback);
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void BuildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
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};
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