merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -19,29 +19,29 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btUnionFind.h"
#include "btCollisionCreateFunc.h"
class CollisionWorld;
class Dispatcher;
class btCollisionWorld;
class btDispatcher;
///SimulationIslandManager creates and handles simulation islands, using UnionFind
class SimulationIslandManager
///SimulationIslandManager creates and handles simulation islands, using btUnionFind
class btSimulationIslandManager
{
UnionFind m_unionFind;
btUnionFind m_unionFind;
public:
SimulationIslandManager();
virtual ~SimulationIslandManager();
btSimulationIslandManager();
virtual ~btSimulationIslandManager();
void InitUnionFind(int n);
UnionFind& GetUnionFind() { return m_unionFind;}
btUnionFind& GetUnionFind() { return m_unionFind;}
virtual void UpdateActivationState(CollisionWorld* colWorld,Dispatcher* dispatcher);
virtual void StoreIslandActivationState(CollisionWorld* world);
virtual void UpdateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
virtual void StoreIslandActivationState(btCollisionWorld* world);
void FindUnions(Dispatcher* dispatcher);
void FindUnions(btDispatcher* dispatcher);
@@ -49,10 +49,10 @@ public:
{
virtual ~IslandCallback() {};
virtual void ProcessIsland(class PersistentManifold** manifolds,int numManifolds) = 0;
virtual void ProcessIsland(class btPersistentManifold** manifolds,int numManifolds) = 0;
};
void BuildAndProcessIslands(Dispatcher* dispatcher,CollisionObjectArray& collisionObjects, IslandCallback* callback);
void BuildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
};