merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
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@@ -16,20 +16,20 @@ subject to the following restrictions:
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#include "btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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#include "LinearMath/SimdQuaternion.h"
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#include "LinearMath/btQuaternion.h"
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SphereShape ::SphereShape (SimdScalar radius)
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btSphereShape ::btSphereShape (btScalar radius)
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: m_radius(radius)
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{
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}
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SimdVector3 SphereShape::LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
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btVector3 btSphereShape::LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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return SimdVector3(0.f,0.f,0.f);
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return btVector3(0.f,0.f,0.f);
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}
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void SphereShape::BatchedUnitVectorGetSupportingVertexWithoutMargin(const SimdVector3* vectors,SimdVector3* supportVerticesOut,int numVectors) const
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void btSphereShape::BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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for (int i=0;i<numVectors;i++)
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{
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@@ -38,12 +38,12 @@ void SphereShape::BatchedUnitVectorGetSupportingVertexWithoutMargin(const SimdVe
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}
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SimdVector3 SphereShape::LocalGetSupportingVertex(const SimdVector3& vec)const
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btVector3 btSphereShape::LocalGetSupportingVertex(const btVector3& vec)const
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{
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SimdVector3 supVertex;
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btVector3 supVertex;
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supVertex = LocalGetSupportingVertexWithoutMargin(vec);
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SimdVector3 vecnorm = vec;
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btVector3 vecnorm = vec;
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if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
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{
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vecnorm.setValue(-1.f,-1.f,-1.f);
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@@ -55,19 +55,19 @@ SimdVector3 SphereShape::LocalGetSupportingVertex(const SimdVector3& vec)const
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//broken due to scaling
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void SphereShape::GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const
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void btSphereShape::GetAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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{
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const SimdVector3& center = t.getOrigin();
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SimdVector3 extent(GetMargin(),GetMargin(),GetMargin());
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const btVector3& center = t.getOrigin();
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btVector3 extent(GetMargin(),GetMargin(),GetMargin());
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aabbMin = center - extent;
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aabbMax = center + extent;
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}
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void SphereShape::CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia)
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void btSphereShape::CalculateLocalInertia(btScalar mass,btVector3& inertia)
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{
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SimdScalar elem = 0.4f * mass * GetMargin()*GetMargin();
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btScalar elem = 0.4f * mass * GetMargin()*GetMargin();
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inertia[0] = inertia[1] = inertia[2] = elem;
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}
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