merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -20,41 +20,41 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
///SphereShape implements an implicit (getSupportingVertex) Sphere
class SphereShape : public ConvexShape
class btSphereShape : public btConvexShape
{
SimdScalar m_radius;
btScalar m_radius;
public:
SphereShape (SimdScalar radius);
btSphereShape (btScalar radius);
virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec)const;
virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const;
virtual btVector3 LocalGetSupportingVertex(const btVector3& vec)const;
virtual btVector3 LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const;
//notice that the vectors should be unit length
virtual void BatchedUnitVectorGetSupportingVertexWithoutMargin(const SimdVector3* vectors,SimdVector3* supportVerticesOut,int numVectors) const;
virtual void BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
virtual void CalculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
virtual void GetAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual int GetShapeType() const { return SPHERE_SHAPE_PROXYTYPE; }
SimdScalar GetRadius() const { return m_radius;}
btScalar GetRadius() const { return m_radius;}
//debugging
virtual char* GetName()const {return "SPHERE";}
virtual void SetMargin(float margin)
{
ConvexShape::SetMargin(margin);
btConvexShape::SetMargin(margin);
}
virtual float GetMargin() const
{
//to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
//this means, non-uniform scaling is not supported anymore
return m_localScaling[0] * m_radius + ConvexShape::GetMargin();
return m_localScaling[0] * m_radius + btConvexShape::GetMargin();
}