merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -21,22 +21,22 @@ subject to the following restrictions:
///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
class TriangleMeshShape : public ConcaveShape
class btTriangleMeshShape : public ConcaveShape
{
protected:
StridingMeshInterface* m_meshInterface;
SimdVector3 m_localAabbMin;
SimdVector3 m_localAabbMax;
btStridingMeshInterface* m_meshInterface;
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
public:
TriangleMeshShape(StridingMeshInterface* meshInterface);
btTriangleMeshShape(btStridingMeshInterface* meshInterface);
virtual ~TriangleMeshShape();
virtual ~btTriangleMeshShape();
virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const;
virtual btVector3 LocalGetSupportingVertex(const btVector3& vec) const;
virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
virtual btVector3 LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
assert(0);
return LocalGetSupportingVertex(vec);
@@ -49,14 +49,14 @@ public:
return TRIANGLE_MESH_SHAPE_PROXYTYPE;
}
virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
virtual void GetAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
virtual void ProcessAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
virtual void CalculateLocalInertia(btScalar mass,btVector3& inertia);
virtual void setLocalScaling(const SimdVector3& scaling);
virtual const SimdVector3& getLocalScaling() const;
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
//debugging