merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -16,16 +16,16 @@ subject to the following restrictions:
#ifndef POINT2POINTCONSTRAINT_H
#define POINT2POINTCONSTRAINT_H
#include "LinearMath/SimdVector3.h"
#include "LinearMath/btVector3.h"
#include "BulletDynamics/ConstraintSolver/btJacobianEntry.h"
#include "btTypedConstraint.h"
class RigidBody;
class btRigidBody;
struct ConstraintSetting
struct btConstraintSetting
{
ConstraintSetting() :
btConstraintSetting() :
m_tau(0.3f),
m_damping(1.f)
{
@@ -35,38 +35,38 @@ struct ConstraintSetting
};
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
class Point2PointConstraint : public TypedConstraint
class btPoint2PointConstraint : public btTypedConstraint
{
JacobianEntry m_jac[3]; //3 orthogonal linear constraints
btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
SimdVector3 m_pivotInA;
SimdVector3 m_pivotInB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
public:
ConstraintSetting m_setting;
btConstraintSetting m_setting;
Point2PointConstraint(RigidBody& rbA,RigidBody& rbB, const SimdVector3& pivotInA,const SimdVector3& pivotInB);
btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
Point2PointConstraint(RigidBody& rbA,const SimdVector3& pivotInA);
btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
Point2PointConstraint();
btPoint2PointConstraint();
virtual void BuildJacobian();
virtual void SolveConstraint(SimdScalar timeStep);
virtual void SolveConstraint(btScalar timeStep);
void UpdateRHS(SimdScalar timeStep);
void UpdateRHS(btScalar timeStep);
void SetPivotA(const SimdVector3& pivotA)
void SetPivotA(const btVector3& pivotA)
{
m_pivotInA = pivotA;
}
void SetPivotB(const SimdVector3& pivotB)
void SetPivotB(const btVector3& pivotB)
{
m_pivotInB = pivotB;
}