merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.

Still need to verify to make sure no unwanted renaming is introduced.
This commit is contained in:
ejcoumans
2006-09-27 20:43:51 +00:00
parent d1e9a885f3
commit eb23bb5c0c
263 changed files with 7528 additions and 6714 deletions

View File

@@ -16,14 +16,14 @@ subject to the following restrictions:
#include "btRigidBody.h"
#include "btMassProps.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "LinearMath/GenMinMax.h"
#include <LinearMath/SimdTransformUtil.h>
#include "LinearMath/btMinMax.h"
#include <LinearMath/btTransformUtil.h>
float gLinearAirDamping = 1.f;
static int uniqueId = 0;
RigidBody::RigidBody( const MassProps& massProps,SimdScalar linearDamping,SimdScalar angularDamping,SimdScalar friction,SimdScalar restitution)
btRigidBody::btRigidBody( const btMassProps& massProps,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution)
:
m_gravity(0.0f, 0.0f, 0.0f),
m_totalForce(0.0f, 0.0f, 0.0f),
@@ -37,7 +37,7 @@ RigidBody::RigidBody( const MassProps& massProps,SimdScalar linearDamping,SimdSc
m_frictionSolverType(0)
{
//moved to CollisionObject
//moved to btCollisionObject
m_friction = friction;
m_restitution = restitution;
@@ -51,25 +51,25 @@ RigidBody::RigidBody( const MassProps& massProps,SimdScalar linearDamping,SimdSc
}
void RigidBody::setLinearVelocity(const SimdVector3& lin_vel)
void btRigidBody::setLinearVelocity(const btVector3& lin_vel)
{
m_linearVelocity = lin_vel;
}
void RigidBody::predictIntegratedTransform(SimdScalar timeStep,SimdTransform& predictedTransform) const
void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) const
{
SimdTransformUtil::IntegrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
btTransformUtil::IntegrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
}
void RigidBody::saveKinematicState(SimdScalar timeStep)
void btRigidBody::saveKinematicState(btScalar timeStep)
{
if (m_kinematicTimeStep)
{
SimdVector3 linVel,angVel;
SimdTransformUtil::CalculateVelocity(m_interpolationWorldTransform,m_worldTransform,m_kinematicTimeStep,m_linearVelocity,m_angularVelocity);
btVector3 linVel,angVel;
btTransformUtil::CalculateVelocity(m_interpolationWorldTransform,m_worldTransform,m_kinematicTimeStep,m_linearVelocity,m_angularVelocity);
//printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ());
}
@@ -79,7 +79,7 @@ void RigidBody::saveKinematicState(SimdScalar timeStep)
m_kinematicTimeStep = timeStep;
}
void RigidBody::getAabb(SimdVector3& aabbMin,SimdVector3& aabbMax) const
void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const
{
GetCollisionShape()->GetAabb(m_worldTransform,aabbMin,aabbMax);
}
@@ -87,7 +87,7 @@ void RigidBody::getAabb(SimdVector3& aabbMin,SimdVector3& aabbMax) const
void RigidBody::setGravity(const SimdVector3& acceleration)
void btRigidBody::setGravity(const btVector3& acceleration)
{
if (m_inverseMass != 0.0f)
{
@@ -100,7 +100,7 @@ void RigidBody::setGravity(const SimdVector3& acceleration)
void RigidBody::setDamping(SimdScalar lin_damping, SimdScalar ang_damping)
void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
{
m_linearDamping = GEN_clamped(lin_damping, 0.0f, 1.0f);
m_angularDamping = GEN_clamped(ang_damping, 0.0f, 1.0f);
@@ -111,7 +111,7 @@ void RigidBody::setDamping(SimdScalar lin_damping, SimdScalar ang_damping)
#include <stdio.h>
void RigidBody::applyForces(SimdScalar step)
void btRigidBody::applyForces(btScalar step)
{
if (IsStatic())
return;
@@ -130,7 +130,7 @@ void RigidBody::applyForces(SimdScalar step)
float dampVel = 0.005f;
if (speed > dampVel)
{
SimdVector3 dir = m_linearVelocity.normalized();
btVector3 dir = m_linearVelocity.normalized();
m_linearVelocity -= dir * dampVel;
} else
{
@@ -144,7 +144,7 @@ void RigidBody::applyForces(SimdScalar step)
float angDampVel = 0.005f;
if (angSpeed > angDampVel)
{
SimdVector3 dir = m_angularVelocity.normalized();
btVector3 dir = m_angularVelocity.normalized();
m_angularVelocity -= dir * angDampVel;
} else
{
@@ -155,17 +155,17 @@ void RigidBody::applyForces(SimdScalar step)
}
void RigidBody::proceedToTransform(const SimdTransform& newTrans)
void btRigidBody::proceedToTransform(const btTransform& newTrans)
{
setCenterOfMassTransform( newTrans );
}
void RigidBody::setMassProps(SimdScalar mass, const SimdVector3& inertia)
void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
{
if (mass == 0.f)
{
m_collisionFlags = CollisionObject::isStatic;
m_collisionFlags = btCollisionObject::isStatic;
m_inverseMass = 0.f;
} else
{
@@ -182,13 +182,13 @@ void RigidBody::setMassProps(SimdScalar mass, const SimdVector3& inertia)
void RigidBody::updateInertiaTensor()
void btRigidBody::updateInertiaTensor()
{
m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose();
}
void RigidBody::integrateVelocities(SimdScalar step)
void btRigidBody::integrateVelocities(btScalar step)
{
if (IsStatic())
return;
@@ -207,15 +207,15 @@ void RigidBody::integrateVelocities(SimdScalar step)
clearForces();
}
SimdQuaternion RigidBody::getOrientation() const
btQuaternion btRigidBody::getOrientation() const
{
SimdQuaternion orn;
btQuaternion orn;
m_worldTransform.getBasis().getRotation(orn);
return orn;
}
void RigidBody::setCenterOfMassTransform(const SimdTransform& xform)
void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
{
m_worldTransform = xform;
updateInertiaTensor();