further work on shared memory API
fix dependency of BulletDynamics to Bullet3Common (b3Printf)
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@@ -846,8 +846,8 @@ void btMultiBody::stepVelocitiesMultiDof(btScalar dt,
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btVector3 linkAppliedTorque =isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
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zeroAccSpatFrc[i+1].setVector(-(rot_from_world[i+1] * linkAppliedTorque), -(rot_from_world[i+1] * linkAppliedForce ));
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if (0)
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#if 0
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{
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b3Printf("stepVelocitiesMultiDof zeroAccSpatFrc[%d] linear:%f,%f,%f, angular:%f,%f,%f",
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@@ -860,6 +860,7 @@ void btMultiBody::stepVelocitiesMultiDof(btScalar dt,
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zeroAccSpatFrc[i+1].m_bottomVec[1],
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zeroAccSpatFrc[i+1].m_bottomVec[2]);
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}
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#endif
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//
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//adding damping terms (only)
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btScalar linDampMult = 1., angDampMult = 1.;
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