Add setUserIndex/getUserIndex (int index) to btCollisionShape
Share physics setup of BasicDemo between different graphics frameworks, see Demos\BasicDemo\BasicDemoPhysicsSetup.* Plan is to do this for all Bullet demos. Improve gwen performance and cursor navigation for tree control. tweak shadowmap size SimpleOpenGL3App::registerCubeShape accepts half extents
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@@ -12,6 +12,8 @@ SET(App_AllBullet2Demos_SRCS
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BulletDemoEntries.h
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../bullet2/BasicDemo/Bullet2RigidBodyDemo.cpp
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../bullet2/BasicDemo/Bullet2RigidBodyDemo.h
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../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp
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../../Demos/BasicDemo/BasicDemoPhysicsSetup.h
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
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../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
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../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
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@@ -217,7 +217,7 @@ int main(int argc, char* argv[])
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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selectDemo(0);
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// selectDemo(0);
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delete gui;
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delete app;
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return 0;
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@@ -23,6 +23,8 @@
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"**.h",
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"../bullet2/BasicDemo/Bullet2RigidBodyDemo.cpp",
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"../bullet2/BasicDemo/Bullet2RigidBodyDemo.h",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
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"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
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"../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp",
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"../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h",
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"../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp",
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