Add setUserIndex/getUserIndex (int index) to btCollisionShape

Share physics setup of BasicDemo between different graphics frameworks, see Demos\BasicDemo\BasicDemoPhysicsSetup.*
Plan is to do this for all Bullet demos.
Improve gwen performance and cursor navigation for tree control.
tweak shadowmap size
SimpleOpenGL3App::registerCubeShape accepts half extents
This commit is contained in:
erwin coumans
2014-05-20 12:02:01 -07:00
parent f213b00022
commit eb74688c18
23 changed files with 657 additions and 303 deletions

View File

@@ -16,7 +16,7 @@ struct SimpleOpenGL3App
SimpleOpenGL3App(const char* title, int width,int height);
virtual ~SimpleOpenGL3App();
int registerCubeShape();
int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f);
int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
void drawGrid(int gridSize=10, float yOffset=0.001);