fix minitaur.urdf: move lower-leg inertia to center, add missing collision for one of the motors, add contact parameters for friction_anchor, spinning friction, compliance (stiffness/damping)
fix in indexing for maximal coordinates (unused by default, still experimental, requires many iterations for Minitaur due to extreme mass-ratio, hence use of reduces/generalized coordinates) modify quadruped.py to test maximal coordinates wrap angular servo (positional) target within [-PI,PI] in btGeneric6DofSpring2Constraint add 'j' key to show body frames in wireframe/debug mode
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@@ -1333,7 +1333,7 @@ void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const
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// Draw a small simplex at the center of the object
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
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{
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getDebugDrawer()->drawTransform(worldTransform,1);
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getDebugDrawer()->drawTransform(worldTransform,.1);
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}
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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