updated new DialogDynamicsWorld GUI to compile and run on Mac OS X.

This commit is contained in:
erwin.coumans
2009-09-26 19:58:37 +00:00
parent 2f4f468f4d
commit ebd44c1cd2
5 changed files with 14 additions and 7 deletions

View File

@@ -20,6 +20,7 @@ subject to the following restrictions:
// ---------------------------------------------------------------------------
// Extensions
#ifndef __APPLE__
typedef void (APIENTRY * PFNGLBindBufferARB)(GLenum target, GLuint buffer);
typedef void (APIENTRY * PFNGLBindProgramARB)(GLenum target, GLuint program);
typedef GLuint (APIENTRY * PFNGLGetHandleARB)(GLenum pname);
@@ -100,7 +101,7 @@ PFNGLBlendFuncSeparate glBlendFuncSeparate = NULL;
#ifndef GL_BLEND_DST_ALPHA
# define GL_BLEND_DST_ALPHA 0x80CA
#endif
#endif
GL_DialogWindow::GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight, btCollisionObject* collisionObject,const char* dialogTitle)
:m_dialogHorPos(horPos),
@@ -221,6 +222,7 @@ void GL_DialogWindow::draw(btScalar deltaTime)
int curVertPos = m_dialogVertPos;
curVertPos += yInc;
glColor4f(1,1,1,1);
GLDebugDrawString(m_dialogHorPos+m_dialogWidth/2-((strlen(m_dialogTitle)/2)*charWidth),m_dialogVertPos+yInc ,m_dialogTitle);
curVertPos += 20;
@@ -245,7 +247,7 @@ void GL_DialogWindow::saveOpenGLState()
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &m_PrevActiveTextureARB);
int maxTexUnits = 1;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTexUnits);
maxTexUnits = max(1, min(32, maxTexUnits));
maxTexUnits = btMax(1, btMin(32, maxTexUnits));
for( int i=0; i<maxTexUnits; ++i )
{
glActiveTextureARB(GL_TEXTURE0_ARB+i);
@@ -338,7 +340,7 @@ void GL_DialogWindow::saveOpenGLState()
}
if( glGetHandleARB!=NULL && glUseProgramObjectARB!=NULL )
{
m_PrevProgramObjectARB = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
m_PrevProgramObjectARB = (GLuint)glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
glUseProgramObjectARB(0);
}
glDisable(GL_TEXTURE_1D);
@@ -393,7 +395,7 @@ void GL_DialogWindow::restoreOpenGLState()
glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
if( glGetHandleARB!=NULL && glUseProgramObjectARB!=NULL )
glUseProgramObjectARB(m_PrevProgramObjectARB);
glUseProgramObjectARB((void*)m_PrevProgramObjectARB);
if( glTexImage3D!=NULL && m_PrevTexture3D )
glEnable(GL_TEXTURE_3D);
if( m_SupportTexRect && m_PrevTexRectARB )
@@ -422,7 +424,7 @@ void GL_DialogWindow::restoreOpenGLState()
{
int maxTexUnits = 1;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTexUnits);
maxTexUnits = max(1, min(32, maxTexUnits));
maxTexUnits = btMax(1, btMin(32, maxTexUnits));
for( int i=0; i<maxTexUnits; ++i )
{
glActiveTextureARB(GL_TEXTURE0_ARB+i);