add example loading heightfield from image and csv, using assets from DeepLoco (thanks to Jason Peng) and
from this Blender tutorial https://www.beamng.com/threads/tutorial-adding-heightmap-roads-using-blender.16356/
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@@ -261,8 +261,10 @@ class MyTriangleCollector2 : public btTriangleCallback
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public:
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btAlignedObjectArray<GLInstanceVertex>* m_pVerticesOut;
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btAlignedObjectArray<int>* m_pIndicesOut;
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btVector3 m_aabbMin, m_aabbMax;
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MyTriangleCollector2()
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MyTriangleCollector2(const btVector3& aabbMin, const btVector3& aabbMax)
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:m_aabbMin(aabbMin), m_aabbMax(aabbMax)
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{
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m_pVerticesOut = 0;
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m_pIndicesOut = 0;
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@@ -274,7 +276,7 @@ public:
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{
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GLInstanceVertex v;
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v.xyzw[3] = 0;
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v.uv[0] = v.uv[1] = 0.5f;
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btVector3 normal = (tris[0] - tris[1]).cross(tris[0] - tris[2]);
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normal.safeNormalize();
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for (int l = 0; l < 3; l++)
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@@ -282,6 +284,10 @@ public:
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v.xyzw[l] = tris[k][l];
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v.normal[l] = normal[l];
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}
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v.uv[1] = 1-((v.xyzw[0] - m_aabbMin[0]) / (m_aabbMax[0] - m_aabbMin[0]));
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v.uv[0] = ((v.xyzw[1] - m_aabbMin[1]) / (m_aabbMax[1] - m_aabbMin[1]));
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m_pIndicesOut->push_back(m_pVerticesOut->size());
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m_pVerticesOut->push_back(v);
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}
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@@ -446,10 +452,15 @@ void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* colli
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if (collisionShape->getShapeType() == TERRAIN_SHAPE_PROXYTYPE)
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{
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const btHeightfieldTerrainShape* heightField = static_cast<const btHeightfieldTerrainShape*>(collisionShape);
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MyTriangleCollector2 col;
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btVector3 aabbMin, aabbMax;
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btTransform tr;
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tr.setIdentity();
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heightField->getAabb(tr, aabbMin, aabbMax);
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MyTriangleCollector2 col(aabbMin, aabbMax);
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col.m_pVerticesOut = &gfxVertices;
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col.m_pIndicesOut = &indices;
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btVector3 aabbMin, aabbMax;
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for (int k = 0; k < 3; k++)
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{
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aabbMin[k] = -BT_LARGE_FLOAT;
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@@ -458,7 +469,12 @@ void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* colli
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heightField->processAllTriangles(&col, aabbMin, aabbMax);
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if (gfxVertices.size() && indices.size())
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{
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int shapeId = m_data->m_glApp->m_renderer->registerShape(&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size());
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int userImage = heightField->getUserIndex2();
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if (userImage == -1)
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{
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userImage = m_data->m_checkedTextureGrey;
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}
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int shapeId = m_data->m_glApp->m_renderer->registerShape(&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(),1, userImage);
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collisionShape->setUserIndex(shapeId);
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}
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return;
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