extend Wavefront obj loader to recognize objects (for compound shape creation)
add reproduction of a bug in compound versus concave trimesh
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@@ -34,6 +34,9 @@ int objLoader::load(char *filename)
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this->lightDiscList = data.light_disc_list;
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this->lightQuadList = data.light_quad_list;
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this->objectList = data.object_list;
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this->objectCount = data.object_count;
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this->materialList = data.material_list;
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this->camera = data.camera;
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