add basic test texture
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@@ -48,9 +48,9 @@ public:
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arraySizeZ(10),
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#else
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arraySizeX(20),
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arraySizeY(20),
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arraySizeZ(20),
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arraySizeX(30),
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arraySizeY(30),
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arraySizeZ(30),
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#endif
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m_useConcaveMesh(false),
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gapX(16.3),
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@@ -77,6 +77,8 @@ public:
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virtual void clientMoveAndDisplay()=0;
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unsigned char* loadImage(const char* fileName, int& width, int& height, int& n);
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int registerGraphicsSphereShape(const ConstructionInfo& ci, float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
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struct GpuDemoInternalData* getInternalData();
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