add basic test texture
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@@ -1563,8 +1563,8 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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b3Assert(err==GL_NO_ERROR);
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} else
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{
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glDisable(GL_CULL_FACE);
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//glCullFace(GL_BACK);
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}
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static b3Vector3 lightPos = b3MakeVector3(-5.f,200,-40);//20,15,10);//-13,6,2);// = b3Vector3(0.5f,2,2);
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